{"id":32,"date":"2008-02-02T09:21:08","date_gmt":"2008-02-02T14:21:08","guid":{"rendered":"http:\/\/localhost:8888\/wordpress\/index.php\/arcade-night\/"},"modified":"2011-01-04T21:40:59","modified_gmt":"2011-01-05T02:40:59","slug":"arcade-night","status":"publish","type":"page","link":"https:\/\/www.rickandviv.net\/index.php\/the-frinkiac-7\/arcade-night\/","title":{"rendered":"Arcade Night"},"content":{"rendered":"<p>What would happen if you built an arcade machine and then no one ever came over to play it?  Well that&#8217;s kind of what was happening with my machine.  I don&#8217;t feel like I get nearly enough opportunities to play arcade games even though I&#8217;ve actually got a machine in my basement.<\/p>\n<p>Arcade Night is my attempt to remedy that.  We have a monthly night where some friends get together to play some arcade games.  To add some interest, we put together a gaming bracket and have a set of games that everyone plays in a given night.  At the end of the night we total up the evening&#8217;s scores and give out some cheap prizes.<\/p>\n<p>We usually announce the gaming night on the mailing list (see below) rather than have it on a consistent Nth Saturday of the month.  This will allow us to work around church functions.<\/p>\n<p class=\"block\">NOTE: Want to play?  Sign up to get announcements and updates on the gaming nights at the Reynolds home.<br \/>\n<a href=\"http:\/\/games.groups.yahoo.com\/group\/reynoldsarcade\">http:\/\/games.groups.yahoo.com\/group\/reynoldsarcade<\/a><\/p>\n<h3>The rules<\/h3>\n<p>We have some loose rules for the gaming just so we all know what&#8217;s happening when:<\/p>\n<ul>\n<li>Everyone plays for the highest score that they can get.  We&#8217;ll be put into pairings for games that allow 2 players, but that&#8217;s just to save us a bit of time &#8212; the two players on the machine aren&#8217;t technically playing against each other. We&#8217;re really playing for a high score.  Which in a sense means you&#8217;re playing against everyone.<\/li>\n<li>In general everyone will play each game once.  If there is time and we get to play more than one round of a given game, the score that will count will always be the last game played.  <strong><em>UPDATE:<\/em> We are probably going to have to make this rule more hard-n-fast than it has been in the past year.  I&#8217;ve had a few people tell me that they really would like the arcade gaming to end a bit earlier than it has been.<\/strong><\/li>\n<li>Everyone is expected to know the rules and ins and outs of each game. Not knowing about &#8220;smart bombs&#8221; in Defender is no excuse for a low score!  If possible, I&#8217;ll be posting the games we will be playing ahead of time via the email list, so you&#8217;ll be able to read up on any games you aren&#8217;t familiar with.  And you&#8217;re always welcome to come over on other days for a little practice&#8230;<\/li>\n<li>We&#8217;re obviously playing on my arcade machine.  If something breaks during play, that game will be replayed after repairs are made.  If repairs can&#8217;t be made, we&#8217;ll have to toss out all scores for that game and any pending games that rely on that functionality.<\/li>\n<li>In terms of scoring and the goofy prizes, only folks who were able to attain a score on all of the games played will be eligible for the prizes.<\/li>\n<\/ul>\n<h3>Scoring<\/h3>\n<p>I&#8217;ve decided to change up the scoring scheme that we used on the first arcade night.  The previous system awarded points based on a simple ranking of scores from highest to lowest.  The problem with such a scoring system is that it rewards someone who barely beats out everyone else and squeaks by a victory in exactly the same way that it rewards someone who blows out all the competition.<\/p>\n<p>The new scheme I&#8217;ve decided to go with is to normalize all the scores into a range from 0 to 1 based on the width of scores from the lowest to the highest.  These normalized scores will then be added together to form a total score for that player for the night.<\/p>\n<p>To read about the various competitions and see the scores, click on the &#8220;frinkiac7&#8221; tag in the tag cloud on the left.<\/p>\n<p>Here is a list of the games we&#8217;ve played in past arcade nights:<\/p>\n<table border=0>\n<tr valign=\"top\">\n<td>\n<ul>\n<li>Asteroids<\/li>\n<li>Asteroids Deluxe<\/li>\n<li>Battlezone<\/li>\n<li>Berzerk<\/li>\n<li>Bosconian<\/li>\n<li>Burger Time<\/li>\n<li>Carnival<\/li>\n<li>Centipede<\/li>\n<li>Crazy Climber<\/li>\n<li>Crystal Castles<\/li>\n<li>Defender<\/li>\n<li>Dig Dug<\/li>\n<li>Discs of Tron<\/li>\n<li>Donkey Kong<\/li>\n<li>Donkey Kong Jr<\/li>\n<li>Frenzy<\/li>\n<li>Frogger<\/li>\n<li>Galaga<\/li>\n<\/ul>\n<\/td>\n<td>\n<ul>\n<li>Galaxian<\/li>\n<li>Gyruss<\/li>\n<li>Jr. Pacman<\/li>\n<li>Lady Bug<\/li>\n<li>Make Trax<\/li>\n<li>Missile Command<\/li>\n<li>Moon Patrol<\/li>\n<li>Mousetrap<\/li>\n<li>Ms Pac-Man<\/li>\n<li>Pac-Man<\/li>\n<li>Penguin Kun Wars<\/li>\n<li>Phoenix<\/li>\n<li>Pirates<\/li>\n<li>Pirate Ship Higemaru<\/li>\n<li>Pole Position<\/li>\n<li>Popeye<\/li>\n<li>Q*Bert<\/li>\n<li>Qix<\/li>\n<\/ul>\n<\/td>\n<td>\n<ul>\n<li>Rally-X<\/li>\n<li>Robby Roto<\/li>\n<li>Robotron<\/li>\n<li>Scramble<\/li>\n<li>Space Invaders<\/li>\n<li>Spy Hunter<\/li>\n<li>Star Trek<\/li>\n<li>Star Wars<\/li>\n<li>Star Castle<\/li>\n<li>Super Mario Brothers<\/li>\n<li>Tapper<\/li>\n<li>Tinkle Pit<\/li>\n<li>Tron<\/li>\n<li>Tutankham<\/li>\n<li>Vanguard<\/li>\n<li>Wizard of Wor<\/li>\n<li>Xevious<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>What would happen if you built an arcade machine and then no one ever came over to play it? Well that&#8217;s kind of what was happening with my machine. I don&#8217;t feel like I get nearly enough opportunities to play arcade games even though I&#8217;ve actually got a machine in my basement. Arcade Night is [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":4,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-32","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.rickandviv.net\/index.php\/wp-json\/wp\/v2\/pages\/32","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rickandviv.net\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.rickandviv.net\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.rickandviv.net\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rickandviv.net\/index.php\/wp-json\/wp\/v2\/comments?post=32"}],"version-history":[{"count":8,"href":"https:\/\/www.rickandviv.net\/index.php\/wp-json\/wp\/v2\/pages\/32\/revisions"}],"predecessor-version":[{"id":1088,"href":"https:\/\/www.rickandviv.net\/index.php\/wp-json\/wp\/v2\/pages\/32\/revisions\/1088"}],"up":[{"embeddable":true,"href":"https:\/\/www.rickandviv.net\/index.php\/wp-json\/wp\/v2\/pages\/4"}],"wp:attachment":[{"href":"https:\/\/www.rickandviv.net\/index.php\/wp-json\/wp\/v2\/media?parent=32"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}